Virtual Reality's goal is creating a new time and space by using depth, light and small details as if it was a Renaissance painting. By achieving such objectives, user may experience the environments that were described in Renaissance paintings with a dynamic point of view by travelling around.
The importance of depth and light is crucial in order to serve a realistic world in Renaissance paintings. According to Alberti, a painter should study to the lights and shades (On Painting, 82). Because such aspects make the audience engage into the worlds that are described and stories that are told in paintings by imitating the nature. Depth helps to recreate a virtual horizon and a vanishing point in paintings. Essentially it increases the level of reality and the desire of stepping into the painting of the audience. Light is also important to arouse such feelings by creating a source of light and its counter. It is also a way of imitating the nature. But in this case, it is much more related to being rational.
Small details, symbols are nothing to do with being rational or natural view. Their purpose is telling a background story without worlds. Some calls this as historia. Generally these stories are not ordinary. Commonly they are picked from the turning points of history or some ancient myths. For the sake of explaining what I meant Apollo and Daphne, Giving of the Keys to Saint Peter can be given as examples. In such paintings, Daphne’s arms as branches and the people around Jesus Christs and Saint Peter that are whispering to each other are not randomly painted. Their purpose is telling the story that is described in the painting.
Virtual Reality and computer games are using such Renaissance techniques to increase user experience and the level of reality because they were invented and used perfectly by Renaissance men. Essentially, they are imitating the paintings by imitating the Nature. So, these two are not very different from each other.
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